Wednesday, 9 November 2011

Waterfall Animation

I created this simple 8-frame animation in Photoshop. I'm still not happy with it (the top water surface for example has noticeable frame jumping), but it will go in for now, and I may revisit it at some point.

Tuesday, 8 November 2011

Mountain Pass Screenshot

So after a late night session on the environment tile-set last night, here is a screenshot to show how the visuals are progressing. I never had any clear vision for how this game was going to look. I wanted it to very dynamic in the way it progressed and evolved. It's nice not to be constrained to time scales, briefs and schedules. I am doing this for fun remember.

Sunday, 6 November 2011

Characters

I've worked on creating more variety in the characters. I've created each character by rendering a sprite for the bike/torso and a sprite for the head. This way I can randomize the characters creating more combinations than hand drawing each variant.

Saturday, 5 November 2011

French Town Buildings

I want the stages in the races to feel like they are travelling through a landscape; through towns and out through rural areas. I've now turned to creating more tile-sets, this time for the town areas. I'll create simple block housing, and look into creating distant housing to give a nice dense feel to the town. Should create a nice parallax effect too.

Currently, the landscape has a French flavour.